|
void | initialize (void) |
|
void | startup (void) |
|
virtual const Box2i & | geometry (void) |
|
virtual void | setPosition (I32 x, I32 y) |
|
virtual void | setSize (U32 x, U32 y) |
|
virtual void | setTitle (const String &title) |
|
virtual Result | open (const String title) |
|
virtual Result | close (void) |
|
virtual void | makeCurrent (void) |
|
virtual void | releaseCurrent (void) |
|
virtual void | setBackground (const Color &color) |
|
virtual const Color & | background (void) const |
|
virtual void | clear (void) |
|
virtual void | swapBuffers (void) |
|
virtual sp< Component > | getEventContextI (void) |
|
virtual void | handleBind (sp< SignalerI > spSignalerI, sp< Layout > spLayout) |
|
virtual void | handle (Record &record) |
|
FE_WINDOW_HANDLE * | windowHandle (void) |
| Get the native format window handle. More...
|
|
void | setWindowHandle (const FE_WINDOW_HANDLE &set) |
| Set the native format window handle. More...
|
|
BWORD | created (void) |
|
BWORD | mapped (void) |
|
void | setPointerMotion (BWORD active) |
|
virtual void | signal (Record &signal) |
|
virtual void | insert (sp< HandlerI > spHandlerI, sp< Layout > spLayout, IWORD clue=-1) |
|
virtual void | remove (sp< HandlerI > spHandlerI, sp< Layout > spLayout) |
|
virtual bool | contains (sp< HandlerI > spHandlerI, sp< Layout > spLayout) |
|
virtual void | peek (Peeker &peeker) |
|
const String & | name (void) const |
| Return the components chosen name. More...
|
|
const String | verboseName (void) const |
| Return the annotated chosen name. More...
|
|
void | setName (const String &name) |
| Rename the component to anything you want. More...
|
|
hp< Registry > | registry (void) const |
| Get the Registry that created this component. More...
|
|
void | adjoin (sp< Component > spComponent) |
| Tie this component's lifetime to another. More...
|
|
sp< Component > | create (const String &implementation, BWORD quiet=FALSE) const |
| Convienience function to registry()->create() More...
|
|
void | disjoin (void) |
| Untie component from Hub, if connected. More...
|
|
String | factoryName (void) |
|
void | setLibrary (sp< Library > spLibrary) |
| Store a reference to the library used to instantiate this component. More...
|
|
sp< Library > | library (void) |
| Get the library that created the component. More...
|
|
void | setFactoryIndex (I32 a_factoryIndex) |
| Set the library's factory index. More...
|
|
I32 | factoryIndex (void) |
| Get the library's factory index. More...
|
|
void | setSingleton (BWORD set) |
| Specify whether component is a singleton. More...
|
|
BWORD | isSingleton (void) |
| Return whether component is a singleton. More...
|
|
virtual void | acquire (void) |
| Specialized reference increment. More...
|
|
virtual void | release (void) |
| Specialized reference decrement. More...
|
|
Public Member Functions inherited from fe::Handled< Component > |
const hp< Component > & | getHandle (void) const |
| Get a safe handle to this object. More...
|
|
virtual I32 | protection (void) const |
|
virtual void | protect (void) |
|
virtual void | unprotect (void) |
|
virtual Protectable * | clone (Protectable *pInstance=NULL) |
|
virtual void | acquire (int &rCount) |
| Increment the reference count (and get the count) More...
|
|
virtual void | abandon (void) |
| Decrement the reference count. More...
|
|
int | count (void) const |
| Return the count of references. More...
|
|
void | setName (const String &) |
|
void | trackReference (void *pReference, String what) |
|
void | untrackReference (void *pReference) |
|
void | registerRegion (void *pT, U32 bytes) |
|
void | initializeAll (void) |
|
void | setActive (bool a_active) |
|
Public Member Functions inherited from fe::ext::HandlerI |
virtual void | handleSignal (Record &signal, sp< SignalerI > spSignalerI) |
|
|
static String | reportTracker (void) |
|
static U32 | trackerCount (void) |
|
typedef std::map< sp< Layout >, List< Entry *> > | t_entrymap |
|
typedef void(* | InitializeFunction) (Initialized *) |
|
virtual void | signalEntries (Record &signal, t_entrymap *a_entryMap) |
|
void | signalHandler (Record &signal, const sp< HandlerI > &spHandler) |
|
Protected Member Functions inherited from fe::Handled< Component > |
void | abandonHandle (void) |
|
int | releaseInternal (void) |
| Decrement the reference count. More...
|
|
void | suppressReport (void) |
|
void | addInitializer (InitializeFunction function) |
|
FE_DL_EXPORT void FE_CDECL | checkUnload (sp< Library > &pLibrary, Component *pComponent=NULL) |
| Delete the component and unload libraries where appropriate. More...
|
|
Implementation of a window using the raw native system.